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EACH PAIR OF STUDENTS NEEDS:
- ONE
DOTTED DIE
- ONE
PIECE OF FELT
- SEVERAL
OF EACH COIN
- A
CLOCK OR TIMER
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HOW
TO WIN:
- ROLL
THE DICE AND TAKE THE COINS EARNED TO GET AS CLOSE TO $5.00 AS
POSSIBLE WITHIN TWO MINUTES.
- ESTIMATE
ACCURATELY TO EARN THE MOST POINTS.
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HOW
TO PLAY:
- THE
TALLER PLAYER IS THE TIMER. HE OR SHE NEEDS A
RED PENCIL CRAYON. THE SHORTER PLAYER
IS THE ROLLER. HE OR SHE NEEDS A BLUE PENCIL CRAYON.
-
THE TIMER CHOOSES A TIME AND BEGINS TIMING TWO MINUTES BY TAPPING
GENTLY 3 TIMES ON THE DESK. THE END TIME IS INDICATED BY SAYING
“SNICKELFRITZ!” IN A 30 CM VOICE. THE
START TIME AND END TIME ARE RECORDED BY THE TIMER.
-
DURING THE GIVEN TWO MINUTES THE
ROLLER ROLLS THE DICE. HE OR SHE USES THE CHART TO TAKE THE COINS
EARNED. IF THE PLAYER BELIEVES HE OR SHE IS AT
OR OVER $5.00, HE OR SHE MAY CHOOSE TO STOP BEFORE THE TIME IS
CALLED.
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- BEFORE
THE AMOUNT IS COUNTED BY BOTH PLAYERS, THE ROLLER ESTIMATES
AND RECORDS THE ESTIMATE AS “UNDER, OVER OR RIGHT ON $5.00”.
-
THE PLAYERS COUNT THE MONEY
TOGETHER.
- THE
ROLLER EARNS ONE POINT IF HIS OR HER ESTIMATE IS CORRECT. HE OR
SHE EARNS ANOTHER POINT IF THE MONEY AMOUNT IS WITHIN 50 CENTS
OF $5.00.
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