PROPERTY PATHWAYS TITLE
TEACHING IDEAS FOR PROPERTY PATHWAYS
ASSESSMENT TOOL FOR PROPERTY PATHWAYS
SAMPLE PATHWAYS

PARTNERS

YOU NEED:

  • A PARTNER
  • ATTRIBUTE BLOCKS
  • A CLEAN SPACE TO CREATE YOUR PATHWAY
  • A PIECE OF PAPER
SHAPES THOUGHT BUBBLES

CHOOSE ANY TWO SHAPES.

  1. THE OLDER PARTNER TELLS THE YOUNGER PARTNER HOW HIS OR HER TWO BLOCKS ARE THE SAME. HE OR SHE THEN DESCRIBES HOW THEY ARE DIFFERENT.
  2. THE YOUNGER PARTNER REPEATS STEP ONE.
TWO RED CIRCLES
BOTH PARTNERS FIND ANY TWO SHAPES THAT ARE EXACTLY THE SAME.
YELLOW AND BLUE RECTANGLES

BOTH PARTNERS FIND TWO SHAPES THAT ARE DIFFERENT IN ONLY ONE WAY.

  1. BOTH PARTNERS SHARE THEIR SHAPES WITH ANOTHER GROUP OF TWO STUDENTS.
  2. ALL FOUR STUDENTS MUST AGREE WITH THE SHAPE CHOICES OF EACH STUDENT OR WORK TOGETHER TO EXCHANGE FOR A NEW PAIR OF SHAPES THAT ARE DIFFERENT IN ONLY ONE WAY.
ATTRIBUTE SHAPES

THE GROUP OF FOUR COMBINES THEIR ATTRIBUTE BLOCKS.

  1. ALL FOUR STUDENTS TAKE TURN CHOOSING ONE OF THE BLOCKS. BEGIN WITH THE SHORTEST PERSON. HE OR SHE PLAYS THIS CHOICE ON THE TABLE OR DESK.
  2. ON HIS OR HER TURN EACH STUDENT CHOOSES ONE BLOCK THAT IS DIFFERENT IN ONLY ONE WAY FROM THE LAST BLOCK PLAYED. THIS NEW BLOCK IS PLACED NEXT TO THE FIRST CREATING A PATHWAY.
THE GAME CONTINUES UNTIL THE GROUP CREATES A PATHWAY OF FIVE ATTRIBUTE BLOCKS. TRACE THE FIVE BLOCKS ON A PIECE OF PAPER.
CHALLENGE THOUGHT BUBBLE

CHALLENGE!

  • PLAY THE GAME AGAIN. IF A PLAYER BELIEVES HE OR SHE CAN'T PLAY HE OR SHE TAKES A COUNTER. CONTINUE PLAY UNTIL ALL PLAYERS TAKE A COUNTER ONE RIGHT AFTER ANOTHER. BEGIN THE GAME AGAIN AND AGAIN CHOOSING FIRST A BLOCK FROM THE GROUP THAT WAS NOT PLAYED. THEN CONTINUE THE NEW PATHWAY USING ALL THE BLOCKS.
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